
Parboti Roy
Doctor of Philosophy in Asian Studies (PhD)
Research Topic
Violence against Indigenous women in the Chittagong Hill Tracts, Bangladesh: the lived experiences of Adibashi women and their navigational mechanisms to address violence
Dissertations completed in 2010 or later are listed below. Please note that there is a 6-12 month delay to add the latest dissertations.
This dissertation examines three Japanese video games, each of which critically engages with a different social issue or national trauma important to Japan. I argue that video games are important not only as cultural phenomena, but because, as media, they can and do bring about profound positive emotional and behavioral changes in our lives. This project builds on current research in Japanese studies and game studies by elucidating how narrative and gameplaymechanics communicate practical knowledge to potential victims, and how playing a game might instill both an understanding of one鈥檚 own life and empathy for the lives of others. Each chapter contains an analysis of a socially relevant video game and a corresponding discussion of the specific hallmarks of Japanese game design that promote players鈥 empathetic engagement.Chapter one analyzes natural disaster trauma in the PlayStation survival game Disaster Report (Irem, 2002, 2003 North America). I discuss how the game teaches real-world survival skills to players, and how it uses 鈥渓imited engagement,鈥 or a form of enforced vulnerability, to simulate what it would be like to survive an earthquake. Chapter two examines anxiety over Japan鈥檚 declining birthrate and aging population as represented in the puzzle game Catherine (Atlus, 2011). I introduce the concept of self-reflexivity or 鈥渄istanced engagement鈥 to contend that players critically reflect on their own lives through the act of answering in-game opinion polls about marriage and childbirth. Finally, chapter three investigates the working through of post-traumatic stress and wartime atrocities in Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015). I illustrate how the game deploys ludic strategies of 鈥渆xternal engagement鈥 to encourage a merging of the player鈥檚 lived experience with the actions of the in-game protagonist. The result is that players feel more direct involvement in the game content. In sum, these affective tools simulate and allow players to 鈥渆xperience鈥 different social situations to which they are unaccustomed, prompt them to critically reflect on their lives and values along the way, and, just maybe, help them transport what they have learned outside the confines of the game in order to enrich their everyday lives.
This dissertation investigates changes in the conceptualizations of technologically-enhanced beings and bodies in contemporary Japanese science fiction anime, manga, and literature. These stories/images and real-life transitions make us consider such issues as what constitutes the body, how the body is now changing, and what the relationship between the body and the self/mind might be. In order to understand ourselves and contemporary conditions and issues, which occur in specific relation to differences inherent in each body鈥攕ex, race, disability, disease, and so on鈥攊t is essential to analyze these changes in body notions as contemporary visual media themselves critique and discuss them.Emerging from a close reading of texts from the 1950s to the 2010s, and utilizing theories from Donna Haraway, Y艒r艒 Takeshi, and others, this project argues that, since the 1950s, Japanese popular culture has created a wide range of imagined technological bodies, the depiction of which engages with important philosophical and ethical questions. In addition, although some works from the 2000s and 2010s present sentient beings that are essentially bodiless, we see a generally steady trend toward an emphasis on the importance of the material body, as well as increasing monism as opposed to Cartesian dualism. Another trend exposed through this study is the surprising persistence of the categories of sex, gender, and sexuality, even in depictions that are otherwise radically posthuman.
This dissertation examines the emergence of what I call the Transgender Metanarrative. It demonstrates how the Transgender Metanarrative functions as a form of confessional identity politics and biopower, in line with the sex and gender binary, by elevating awareness of binary transpeople (transmen/boys and transwoman/girls) while excluding non-binary trans subjects (trans subjects who identify as neither man nor woman). It investigates the ramifications and pervasive effects of this Transgender Metanarrative whereby some parts of the trans movement have created a new sex/gender binary in their attempts to escape it in the first place. The Transgender Metanarrative has exclusionary consequences in further marginalizing people who identify without a gender or gender(s) beyond man and woman. My research focuses on the early twenty-first century鈥檚 transgender phenomenon in academia (鈥榯ransgender/trans studies鈥), social discourse (legislative efforts and organizational policies), and popular culture (particularly fiction and non-fiction film). The film analysis identifies in both binary trans and non-binary trans films key thematic motifs that work to cement the ideology of the Transgender Metanarrative, while signaling an emerging counter-culture of non-binary trans discourse that poses a direct challenge to society鈥檚 binary-based understanding of gender and transgender. Using film analysis and poststructuralist theory, particularly queer theory, the dissertation calls for a critical deconstruction of the Transgender Metanarrative. I posit that a non-binary notion of gender will influence gender studies the same way queer theory has influenced understandings of sexuality. My identification as a non-binary transperson is employed as a form of feminist positionality and queer methodology throughout the text. I call this methodology an autoethnography of disidentification (Mu帽oz), to by reasserting non-binary transgender subjectivity to disrupt the hegemonic Transgender Metanarrative. This intervention happens in both visual (images) and written form. My autoethnography of disidentification, challenges Butler鈥檚 theory of gender performativity to make an autonomous break with the 鈥榙oing鈥 before the 鈥榖eing鈥 of gender identity. I argue that this creative autonomous break allows for non-binary genders to be imagined and recognized. The autoethnography of disidentification articulates my non-binary subjective experience in order to invite the reader/viewer to understand the social reality for a non-binary transperson.
This dissertation reconsiders the significance of a periodical genre hitherto marginalized in academia, namely, the Japanese mass-market women鈥檚 magazine, in the history of print/reading culture in modern Japan. The study also aims to investigate the interrelations among magazine genres, gender categories, and the formation of cultural hierarchy. Analysis of diverse periodicals from the late 19th century to the 1930s, their contemporary commentaries and various surveys reveals that, around the turn of the 20th century, magazine genres became increasingly gendered in terms of their formats, editing styles, content, and readership: magazines for adults evolved into either 鈥渟erious鈥 general magazines for men concerning 鈥減ublic鈥 matters or 鈥渧ulgar鈥 women鈥檚 magazines on 鈥渓ight鈥 issues related to the 鈥渄omestic鈥 sphere. It was the latter magazine genre that led to the democratization of print/reading culture in interwar Japan. Inclusion of various article genres written in highly colloquial styles, extensive use of visuals, stress on entertainment and people鈥檚 private lives, and increasing collaboration with other industries, were to become common practices among Japanese periodicals after WWII. The new editing style also contributed to the spread of a new reading style in Japan. With its accessible editorial and promotional styles, the interwar mass-market women鈥檚 magazine attracted readers from a wide range of ages and social classes, including men, and functioned as the 鈥渢ransfeminized鈥 entertaining home magazine. Moreover, other periodicals, including the more 鈥渟erious鈥 types, also began adopting some of the strategies developed in the popular women鈥檚 magazine, a periodical genre that had formerly been regarded as 鈥渄eviant.鈥 Arguably, the subversive impact the mass-market women鈥檚 magazine had on the publishing world triggered severe criticism. Thanks to its highly developed readers鈥 involvement and 鈥渢ransparent鈥 mode of expression, the interwar popular women鈥檚 magazine presented a seemingly democratic and egalitarian magazine community. Closer examination of its articles, however, reveals unequal relationships between its readers and editors as well as among the readers, which offers valuable insight regarding its relation with discursive formation of diverse modern discourses and global trends in publishing.
This dissertation examines representations of gay men in contemporary Japanese novels and films produced from around the beginning of the 1990s so-called gay boom era to the present day. Although these were produced in Japanese and for the Japanese market, and reflect contemporary Japan鈥檚 social, cultural and political milieu, I argue that they not only articulate the concerns and desires of gay men and (other queer people) in Japan, but also that they reflect a transnational global gay culture and identity. The study focuses on the work of current Japanese writers and directors while taking into account a broad, historical view of male-male eroticism in Japan from the Edo era to the present. It addresses such issues as whether there can be said to be a Japanese gay identity; the circulation of gay culture across international borders in the modern period; and issues of representation of gay men in mainstream popular culture products. As has been pointed out by various scholars, many mainstream Japanese representations of LGBT people are troubling, whether because they represent 鈥渢ourism鈥濃攖hey are made for straight audiences whose pleasure comes from being titillated by watching the exotic Others portrayed in them鈥攐r because they are made by and for a female audience and have little connection with the lives and experiences of real gay men, or because they circulate outside Japan and are taken as realistic representations by non-Japanese audiences. In this dissertation I argue that positive, supportive, indeed overtly political messages can be found, even in texts with problematical representations. I show that, over the nearly twenty year period covered by the novels and films I study, it is possible to discern a tendency towards less stereotyped, and more overtly political, portrayals. The novels and films I discuss in this dissertation represent a disparate range of genres, producers, and representations, and characters who are straight, gay, bisexual, transgender and transsexual. Yet all have in common the universal themes of overcoming or becoming, ranging from journeys to coming out, growing up, and finding the self to stories of triumphing over homophobia and prevailing over discrimination.
Since the middle of the 2000s and the rise of Cool Japan, manga, anime, video games, Japanese horror films and J-Pop music are more popular than ever throughout the world. Both in Japan and abroad, these popular culture products are often synonymous with subculture. Sabukaruch膩, as it is known in Japan, is a hot topic even as the concept itself remains unresolved. In this context, what role does literature鈥攁 field no longer atop the cultural hierarchy鈥攈ave to do with the ongoing negotiation of what subculture means in modern Japan? The elements of what we now consider subcultural media and narratives have roots in the literature of past decades, and in this dissertation I explore the possibility of a new analytical framework: 鈥渟ubculture literature.鈥滲y thinking of subculture as a reception category鈥攏ot unlike cult film鈥攔ather than in terms of concrete genres such as manga or anime, I adopt the concept of 鈥渟ubcultural affects鈥 to examine notions of marginality and how society defines itself (and responds to external definitions). Similar to what might be considered narrative elements in a literary context, subcultural affects are the aspects of a text that are drawn out by readers to form affective constellations predicated on minorness.As a case study, I turn to the texts and reception of Yumeno Ky奴saku (1889-1936), a writer of mystery fiction who, despite achieving modest popular success in the late 1920s and early 1930s, was largely forgotten until his writing was revived in the context of 1960s sub- and counter-culture. For a politically-engaged youth, Ky奴saku offered an alternative model of being in the world: romantic and darkly comic, and engaged with questions of authority and madness. But how was his work received when it was written? Using the subcultural affects of henkaku, nansensu and dochaku, I consider the long-term reception of Ky奴saku鈥檚 work as a way to begin to bridge not only the gaps between historical eras, but between center and margin, major and minor, and popular and elite.
This dissertation discusses modern Japanese apocalyptic fiction in novels, manga narratives, and animated films. It begins with an overview of the apocalyptic tradition from ancient times to the modern day, and reveals the ways in which apocalyptic narratives have changed due to major socio-cultural transitions. It focuses on two themes of apocalyptic narratives: the relationship between self and Other; and the opposition of conflicting values such as life/death and natural/artificial. Through a close study of these themes in apocalyptic fictions in postwar Japan, it becomes clear that such narratives primarily target a male audience and function as a tool to stabilize the damaged identities of the nation and the modern individual after the defeat in World War II.The study focuses on the period of transition after the end of World War II: Until the 1970s, Japanese apocalyptic narratives, targeting adult men, attempted to bring ideals into reality in order to reestablish the damaged national identity. The failures of social movements in the 1960s meant that it was no longer possible for Japanese to participate in real movements that aimed to counter the United States as threatening Other. This is reflected in the shift in apocalyptic narratives from the 1980s onward toward quests for ideals in fictional settings, targeted at younger males.After 1995, the Japanese apocalypse becomes totally postmodernized and explicitly targeted at young boys. Apocalypse after 1995 features characters who lack serious interpersonal relationships and those who inhabit an endless and changeless simulacrum world. It becomes difficult for the youth to establish their identities as mature members of society, for they are increasingly losing their connections with the wider community. In the contemporary Japanese apocalypse, there is no one left but a hypertrophic self-consciousness. This raises the question of whether it is possible for contemporary Japan to become fully mature. Japanese postmodern apocalyptic narratives suggest two different responses: one is to affirm that Japan is an eternally impotent adolescent state that tries to criticize power by subversively manipulating its relationships with the powerful. The other is to wait for an infinitesimal change of maturity in mundane daily life.
This dissertation examines the representations of racialized, gendered, queer sexuality in selected films produced by four transmigrant queer 鈥淐hinese鈥 women filmmakers in Vancouver, with a main focus on body images. Personal interviews with these filmmakers about their lives and films were collected and analyzed in-depth using feminist qualitative method informed by standpoint epistemology. The analyses are framed by discussions of what it means to be 鈥淐hinese鈥 outside of China, in relation to what it means to be female and 鈥渜ueer.鈥 Selected films were analyzed drawing on feminist film theory, postcolonial and poststructuralist theories, and transnational feminist theory. Judith Butler鈥檚 ideas on gender performance and performativity and Jos茅 E. Mun虄oz鈥檚 concept of 鈥渄isidentification,鈥 and their application to theories of the body serve as a framework to examine the following research questions: How do these filmmakers re-present 鈥淐hineseness,鈥 鈥渜ueerness,鈥 and 鈥渇emininity鈥 by deploying their own bodies or those of others? How do they evoke or challenge mainstream stereotypes, and what kinds of narratives and film techniques do they exploit in order to re-conceptualize the non-conforming and transmigrant queer female body? Chapter 2 provides a detailed, contextualized introduction to the filmmakers, based on the interviews, and information on the Canadian context. Chapter 3 explores how racialized, queered, and gendered bodies are presented, appropriated, or subverted in a selection of films. Chapter 4 examines three major strategies of disidentification in the films: the appropriation of dominant stereotypical images; the use of hybrid genres and technical effects; and the reinvention of language(s). The analysis of the films and interviews shows that these filmmakers produce alternative forms of embodied knowledge based on their lived experiences, showing that there is no essential queer 鈥淐hinese鈥 women body. Their sense of 鈥淐hineseness鈥 is highly contextualized and intersectional, which opens up the possibility that transnational 鈥淐hineseness,鈥 like gender and sexuality, could be cited and re-cited in ways that disclose its vulnerability and instability. These filmmakers and their films contribute to new articulation of mobile queerness in the context of transmigrant 鈥淐hineseness,鈥 and create a temporary and transnational 鈥渦topian performative,鈥 a safe and hopeful space for queer women viewers.
In the contemporary mass-mediated and boundary-crossing world, fictionalnarratives provide us with resources for articulating cultural identities and individuals鈥檞oridviews. Animated film provides viewers with an imaginary sphere which reflectscomplex notions of 鈥渟elf鈥 and 鈥渙ther,鈥 and should not be considered an apolitical medium.This dissertation looks at representations in the fantasy world of Japanese animation,known as anime, and conceptualizes how media representations contribute both visuallyand narratively to articulating or re-articulating cultural 鈥渙therness鈥 to establish one鈥檚 ownsubjectivity. In so doing, this study combines textual and discourse analyses, takingperspectives of cultural studies, gender theory, and postcolonial theory, which allow us tounpack complex mechanisms of gender, racial/ethnic, and national identity constructions.I analyze tropes for identity articulation in a select group of Disney folktale-sagastyle animations, and compare them with those in anime directed by Miyazaki Hayao.While many critics argue that the fantasy world of animation recapitulates the Westernanglo-phallogocentric construction of the 鈥渙ther,鈥 as is often encouraged by mainstreamHollywood films, my analyses reveal more complex mechanisms that put Disney animationin a different light.Miyazaki鈥檚 texts and their symbolic ambiguities challenge normalized gender andrace/ethnic/nationality representations, and undermine the Western Orientalist image of the鈥淎sian Other.鈥 His anime also destabilize the West-East binary, by manifesting what HomiBhabha calls a space 鈥渋n-between鈥濃攁 disturbance of the dominant system of identitycategorizations. This suggests that media representation acts not only as an ideological toolthat emphasizes conventional binaries (e.g. 鈥淲estern鈥=masculine, 鈥淥riental鈥漟eminine),but also as a powerful tool for the 鈥渙ther鈥 to proclaim an alternative identity and potentiallysubvert dominant power structures.Miyazaki鈥檚 anime also reveal the process of Japan鈥檚 construction of both the Westand the rest of Asia as 鈥渙thers,鈥 based on the West-Japan-Asia power dynamic. I argue thatthis reflects Japan鈥檚 experience of being both colonizer and colonized, at different points inhistory, and that Japan also articulates 鈥渙ther鈥 through anime to secure its national identity.My dissertation will contribute to the understanding of mechanisms of subjectivityconstruction in relation to visual culture.
Theses completed in 2010 or later are listed below. Please note that there is a 6-12 month delay to add the latest theses.
For decades, Carol J. Clover鈥檚 Final Girl theory in Men, Women, and Chain Saws: Gender in the Modern Horror Film has been repeatedly highlighted in discourse surrounding classic American slasher films' female heroines and victim-survivors. As of late, contemporary Final Girl literature has transitioned to criticizing the limiting nature of the original theory, such as its association with 鈥淲estern鈥 ideals of middle-class whiteness, heterosexuality, and ability. However, many scholars have taken the Final Girl and applied the theory beyond the image of a fair-skinned, conventionally attractive, and unusually physically capable teenager by finding altered renditions of Final Girl(s) within global horror cinema.This thesis analyses the undiscussed representation of the Final Girl and the gendered representations in Japanese horror cinema. Through an analysis of Director Sono Sion鈥檚 Netflix original thriller, The Forest of Love (2019), this thesis locates the differences between this new Japanese Final Girl and Clover鈥檚 classic Final Girl, as well as the differences between this new Japanese Final Girl and those identified in scholarship post-Clover, to illuminate issues specific to Japanese gender systems and representational strategies in Japanese horror films. This analysis also reflects on the similarities between Clover鈥檚 Final Girl and her potential counterpart in Japanese horror, underscoring the continuing usefulness of Clover鈥檚 work as an analytical tool. Chapter One focuses on the definitions that make up the groundwork of this thesis, such as Clover鈥檚 Final Girl, contemporary scholarship鈥檚 use of the theory, and an introduction to the horror genre. Chapter Two then brings the discussion of the Final Girl to Japanese Studies by highlighting the traits of Japanese horror cinema, the J-horror genre, and Japanese analytical tools that will be used to analyse Sono鈥檚 film. Chapter Three moves on to an analysis and discussion of The Forest of Love and determines what analysing horror films from this perspective offers to discourse on Japanese sociocultural issues, especially as the genre forces viewers to feel said issues in a visceral way.
To cater to a larger audience across virtual national borders, video games undergo the laborious process of localization. While localization is necessary to overcome geopolitics, it presupposes that the developers must mediate perceived differences for games to be circulated beyond their country of origin. However, industry localization practices framed as 鈥渞ational business decisions鈥 might not necessarily accurately forecast what consumers look for in a game. Utilizing the framework of moral economy propounded by Henry Jenkins and Joshua Green, this thesis aims to analyze the mediation of conflicts and mutual obligations between industry practices and fan expectations in the localization of the Ry奴 ga Gotoku/Yakuza series. The primary sources of the paper are the Yakuza video games, business reports, interviews conducted by multiple video game sites with the producers of the games, and social media platforms airing the views and opinions of both the industry and fans. The first chapter analyzes Sega鈥檚 production and dissemination strategies for localization, taking Yakuza: Like a Dragon (2020) as a case study. I argue that industry mediation is carefully orchestrated to earn consumer understanding and cultivate loyalty. The next chapter examines the paradoxical nature of fan self-mediation, specifically through game modifications, and how fans capitalize on the grey area of the moral economy. The thesis concludes that mediation is an inevitable outcome of localization. By examining mediation as an engagement process, one can gain insight into industry and fans鈥 cultural assumptions and the incentives influencing their attempts at reconciliation. I end with a contemplation on the importance of cultural representations in transnational media and texts and the roles and moral responsibilities of industry and fans regarding the perpetuation of stereotypical cultural narratives.
This thesis explores the use of black and white space on the manga page to portray characters associated with differential amounts of "blackness/darkness" and " whiteness/lightness" and how manga artists thereby relayed messages about social status, desirability, and Japan鈥檚 place within international hierarchies configured by race, ethnicity, and gender in the 1970s. Blackness and whiteness on the manga page were sometimes intended to correlate with perceived racial categories as understood by manga artists at that time, but because manga iconography often lacks explicit differentiation between individuals of different races or nationalities, in many cases that correlation was ambiguous or absent. Nonetheless, relative whiteness/lightness or blackness/darkness still relayed messages about relative merit in fictional situations that referenced postwar social issues in Japan: the Women鈥檚 Liberation movement and the concern over the renewal of the United States-Japan Security Treaty. The analysis centers on Ikeda Riyoko鈥檚 sh艒jo manga The Rose of Versailles and Tezuka Osamu鈥檚 sh艒nen manga "Black Jack," both from the 1970s. While the analysis of the former does not primarily address racial issues, it reveals that in sh艒jo manga, the "White" world of fantasy can represent a liberating realm for female readers. In contrast, sh艒nen manga uses "Whiteness" and "Blackness" to symbolize strength and weakness in a more realistic context, where race, ethnicity, and nationality are explicitly depicted on the manga page. The thesis further examines how these two manga were adapted for the all-women Takarazuka theatre, analyzing depictions of whiteness/lightness and blackness/darkness as portrayed by bodies that are themselves already gendered and racialized.
This thesis investigates the re-imaginations of canonical women warrior characters in contemporary Chinese video games, with a focus on the persistent gendered motifs across different versions of the same character in distinct socio-politico-historical contexts. By demonstrating how two women warrior characters are gendered and sexualized through audiovisual representations and interactive mediations, this thesis argues that the idea of 鈥渂eautiful fighting girls鈥 (sent艒 bish艒jo) in Japanese popular culture is critical to understanding the reconfigurations of women warriors and their aesthetic, political, and moral stake within the Chinese context. The first case study examines the representation of Shenhe in the 2020 role-playing game Genshin Impact by miHoYo as a post-socialist reconstruction of Xi鈥檈r from the socialist classic The White-Haired Girl. The second case study explores the reconfiguration of Mulan, a moral paragon of filial piety dating to the 12th century, in the 2015 multiplayer online battle arena Honor of Kings by TiMi. By tracing how the representations of these characters have evolved over time, This thesis showcases that Chinese women warrior characters have reflected the patriarchal ideals of womanhood in changing socio-political contexts and media ecologies. By bringing the Japanese mode of consuming sent艒 bish艒jo into the discussion of the poetics and politics of reimagining women warriors in contemporary Chinese video games, this thesis aims to unveil a transnational, transhistorical, and transmedial subterranean world on how ideal womanhood in contemporary China is constructed and contested.
Women writers in early 20th century Japan were expected to write exclusively on topics considered 鈥渨omanly鈥 by the men who controlled the bundan, the literary and publishing world. The early fictional works of Tamura Toshiko (1984-1945), an award-winning female writer, caused ambivalent reactions among the critics of her time and in the decades since. Her provocative, sensual expressions and focus on female sexuality were considered properly 鈥渨omanly,鈥 but therefore weak, by some critics, including feminists of the time, but disturbing by others. In the 1980s Tamura鈥檚 work was rediscovered and celebrated by feminist literary scholars and has been the subject of multiple studies since then. This thesis examines Tamura鈥檚 groundbreaking short story 鈥淚kichi鈥 (Lifeblood, 1911), published in the inaugural issue of the feminist journal Seit艒 (Bluestockings, 1911-1916), which relates the reaction of its unmarried protagonist, Y奴ko, to the loss of her virginity. Previous feminist scholarship has focused on Y奴ko鈥檚 sense of victimhood and shame, but this thesis demonstrates how Tamura uses particular literary techniques to present a much more complex vision of a woman鈥檚 resistance toward the social and discursive pressures around female sexuality in the late Meiji period (1868-1912). First, I introduce theories of affect and abjection and show how they aid in revealing the complexity of Tamura鈥檚 agenda. Building on Teresa Brennan鈥檚 work on affect, I identify the depiction of 鈥渞aw affect鈥濃攖hat is, feelings and impulses that cannot be captured by language or filtered through intelligibility鈥攁s a means by which Tamura shows her protagonist resisting both internalized and external social pressures as she tries to make sense of her first sexual experience. Next, I discuss the sequential process of abjection, as Y奴ko feels herself to be abjected and then in turn abjects others, to reveal the ways that 鈥淚kichi鈥 explores not only female sexuality and social morals, but also issues of class privilege. The analysis reveals Tamura鈥檚 use of literary techniques to expose the powers that restrict women as well as the ways women resist those powers through conscious and unconscious behaviors in their attempt to reclaim a bodily language of their own.
Mishima Yukio (1925-1970) is one of the most influential writers in postwar Japan. His novel Kinu to meisatsu (Silk and Insight, 1964) illustrates the death of an allegorical humanized emperor himself, rather than a young ideologue, and the allegorical emperor who is destroyed in the end is depicted as having ordinary and ugly physical traits instead of representing beauty. In this thesis, I examine how Mishima tackles the theme of the antinomy of mind and body through portraying the death of the allegorical humanized emperor in Silk and Insight. The thesis also explores how Mishima juxtaposes ugliness and beauty in the desire for destruction by comparing Silk and Insight with Gogo no eik艒, (The Sailor Who Fell from Grace with the Sea, 1963), in which he depicts the common theme of patricide. I examine how the difference of ugliness and beauty in the way the father-figure is portrayed in the two novels represents Mishima鈥檚 view of the diminishment of the humanized emperor and the mindset of self-punishment in postwar Japan. My thesis also offers an exploration of how Silk and Insight portrays the harmonization of the mind and body split through the relationship between the allegorized humanized emperor and the young intellectual ideologue who causes his death, which shows connections between Heideggerian ontology conjoined with European fascism and Mishima鈥檚 philosophy on pure action which is tied up with the essence of Japanese nationalism. Through exploring the link between Heideggerian philosophy and Mishima鈥檚 vision of Japanese nationalism, I examine how the overcoming of the mind and body split is pursued not only ideologically, but also in the homoerotic dynamics between the allegorical humanized emperor and the young ideologue. This exploration shows a new perspective on scholarly discussions of Mishima鈥檚 vision of the postwar emperor, as well as the recurring theme of mind and body in his works.
During Japan鈥檚 war in China (1931-1945), both Japan and China produced wartime propaganda using popular visual media. This thesis examines how artists portrayed the war in manhua (comics) in China and kamishibai (paper plays) in Japan. The thesis focuses on manhua by the Jiuwang Manhua Xuanchuandui (National Salvation Manhua Propaganda Team, hereafter NSMPT) association, and kamishibai produced by the Nippon Ky艒iku Kamishibai Ky艒kai (Japanese Educational Kamishibai Association, hereafter NKKK), to reveal the differences between the organizational structures of the NSMPT and NKKK and differences in their visual strategies for depicting the enemy, as well as the similarities in their approach to wartime propaganda. In the introduction, I briefly introduce the historical background of manhua and kamishibai and my main research sources. In Chapter 1, I argue that Chinese manhua had been depicting Japan as an enemy since the May Fourth Movement of 1919. I trace the history of the anti-Japan manhua movement from the early manhua magazine Shanghai Puck to later wartime work by the NSMPT and its offshoots as they fled from city to city to evade the Japanese advance. Chapter 2 illustrates how kamishibai developed from a street performance for children to a tool of wartime propaganda for all ages. In Chapter 3, I analyze in detail visual depictions of the enemy in Chinese and Japanese works. A comparison of the way manhua artists depicted Japanese soldiers with the way kamishibai artists portrayed Chinese soldiers and collaborators demonstrates the different kinds of messages appropriate for the mobilization of the home front in the two countries. At the same time, both use common propaganda techniques such as dehumanization and the presentation of one-sided or inaccurate information. The appendices are comprised of translations of two kamishibai plays.
This thesis historicizes how Japanese children鈥檚 literature (jid艒 bungaku) emerged in the early Meiji period (1868鈥1912), and examines what elements of cultural and literary discourse inform the early jid艒 bungaku landmark texts. I seek to demonstrate that the genre of children鈥檚 literature emerged from the intersections of the birth of the modern Japanese nation state, the discovery of 鈥渢he child鈥 (jid艒), public education, and literature and language.Chapter 1 focuses on Wakamatsu Shizuko鈥檚 pathbreaking 1890 translation of Little Lord Fauntleroy (Sh艒k艒shi), an example of 鈥渃hildren鈥檚 literature鈥 that did not necessarily conceive children as the primary audience. In this chapter, I examine how Shizuko employs the medium of translation to experiment with the genbun-itchi style, perceived to be a novel and experimental form of literary expression at the time of Sh艒k艒shi鈥檚 publication. Sh艒k艒shi constructs the primordial model of 鈥渢he child鈥 as we understand in the contemporary cultural imagination, the literary personifications of purity and goodness who exists in relation to detached adult observers.Chapter 2 explores three core features of Iwaya Sazanami鈥檚 Koganemaru (1891): the gabuntai prose (style), adaptations of canon folktales (narrative form and intertextual engagement), and Edo ninj艒 melodrama (pre-Meiji tropes). I investigate how Sazanami revitalizes pre-Meiji legacies to compose what he claims is a modern and domestic story for Japanese children, which showcases a carefully engineered image of Japan as a linear, organic, and collective national community. This portrait of Japan is made memorable and persuasive by Sazanami鈥檚 conceptualization of 鈥渓iterature鈥 as a private practice outside of the pedagogical context, one that is meant to generate amusement and pleasure. By attending to children鈥檚 personal space and pastimes, Sazanami opens new avenues for effectively instilling child readers with the sense of collective national consciousness.The close reading of these two foundational texts will reveal the urgency, rigorous effort, and creative attention invested into writing high literature for children. This will in turn demonstrate that children mattered in the Meiji period鈥攊ntellectuals and writers esteemed children as a new modern demographic, namely the future of the Japanese sovereign nation, that deserved serious and artistic consideration.
Known colloquially as 鈥3.11,鈥 the triple disaster that struck Japan鈥檚 northeastern region of T艒hoku on March 11, 2011 comprised of both natural (the magnitude 9.0 earthquake and resultant tsunami) and humanmade (the nuclear meltdown at the Tokyo Electric Power Company鈥檚 Fukushima Daiichi nuclear power plant incurred due to post-earthquake damage) disasters. In the days, weeks, months, and years that followed, there was an outpouring of media reacting to and reflecting on the great loss of life and resulting nuclear contamination of the nearby land and sea of the region. Thematically, food plays a large role in many post-3.11 narratives, both through the damage and recovery of local food systems after the natural disasters and the radiation contamination that to this day stigmatizes regionally grown food. This thesis seeks to examine the new meanings of food in three Japanese-language texts produced after 3.11.First, I examine Kawakami Hiromi鈥檚 (1958 - ) 鈥淜amisama鈥 (1994) and its rewritten version 鈥淜amisama 2011鈥 (2011) to consider the textual construction of human and animal bodies and their interaction with food and environment through a salted fish, made newly inedible in the 2011 version, to consider the new potential of food after 3.11. Next, I examine loss and anxiety tied to geographical place, as well as the portrayal of 鈥渢ruth鈥 in the post-3.11 chapters of Kariya Tetsu鈥檚 (1941 - ) controversial and long-running manga about food, Oishinbo (1980 - present). Finally, I consider the ways that post-3.11 thought has influenced the representation and issues of food in 鈥淚ganu no ame鈥 (2014), a short science fiction story by popular idol and writer Kat艒 Shigeaki (1987 - ), in order to consider ways that precarity now includes shifts and changes in eating after the triple disaster. In these three texts, I find common themes of memory and intimacy through food, mistrust toward the 鈥渙fficial鈥 positions on the safety of food after 3.11, and the articulation of new anxieties in the present and future of eating.
Yuri is the genre of Japanese manga and anime that focuses on romantic and sexual relationships between girls and women. Although what is perceived to be its counterpart, yaoi or BL, has received a great amount of scholarly attention in the past years, yuri, however, is still a nascent topic in academic discourse. Upon briefly delineating Japanese prewar girls鈥 culture and its influence on the romantic and erotic spaces found in female-authored manga made for a female audience, several female-authored narratives from the erotic yuri manga anthology Yuri hime wildrose are analyzed in regards to their depiction of relationship dynamics, the female body, and the space in which both are explored. These yuri narratives are considered in relation to Audre Lorde鈥檚 ideas of the erotic to show that despite their lack of explicit lesbian identity and social realism, they manage to carve out a positive erotic space that is ultimately empowering for female readers.
Can female readers perceive empowerment through sexually explicit, fictional stories that feature depictions of misogynistic relationships or encounters? In this thesis, I will attempt to answer this question by examining English- and Japanese-language examples of sexual writing for women, specifically the genre of women鈥檚 erotica (erotic fiction for a female audience). I will describe how women鈥檚 erotica in both languages is predominantly populated by female authors, and will argue that this allows readers to perceive sexual empowerment even when encountering storylines that feature female protagonists disempowered by male characters. The knowledge that the author is a woman perpetuates a belief on the side of the reader that the female protagonist is safe, and that she will enjoy the sexual acts that take place within the story. To illustrate this point, I will compare the recently-published Fifty Shades of Grey with Toraware no yoru (Captive night), a 1990s example of 鈥渓adies鈥 comics鈥 (sexually explicit Japanese manga created for a female readership), which was re-published in e-format in 2009. I will demonstrate how the female sex of the authors enables readers to feel in control and empowered despite the often submissive role of the stories鈥 protagonists. I will also argue that both works have been marketed and framed in a manner that alludes to Japanese- and English-language autobiographical sexual writing that developed from the early 20th Century. I will establish how the confessional nature of these works helped construct a shared reality between reader and author in regards to sex and womanhood. The solicitation of stories from ladies鈥 comics readers and the emergence of Fifty Shades of Grey from the fan fiction community re-enforces the perception of a women-only space where text is influenced solely by a dialogue between female author and female reader. Although this female-centred space may in itself be a source of empowerment, the sustainability of such a space is precarious in the virtual environment, where the gender of author and reader cannot be guaranteed.
This thesis explores the playful world of Keroro Guns么, a manga-turned-anime comedy that is immensely popular in millennium Japan and starting to gain popularity on a global scale. Drawing from a parody of Japan鈥檚 military aggression during World War Two, the anime plays with the public memory about Japan鈥檚 imperial past and the binary opposition between war and peace, invader and the invaded, and ultimately, patriarchy and matriarchy. This paper will examine the text of Keroro Guns么 as a symbolic site of what Mikhail Bakhtin called 鈥渃arnival,鈥 a discursive space for renewal, festivity and laughter freed from ordinary social restrictions and conformity. I would argue that Keroro Guns么 offers a playful fantasy for Japan鈥檚 鈥減ost-postwar memory鈥 (as Carol Gluck calls it) to deal with social anxieties associated with Japan鈥檚 imperial past and its tragic defeat in the war. I will start my argument by looking at the increasingly significant role of carnival/festival anime in today鈥檚 global culture. Then, after a brief reading of the story of Keroro Guns么, I will locate its text in the framework of 鈥渃arnival鈥 to examine its carnivalesque features: the attack against historical facts through parody as well as the reversal of Japan鈥檚 patriarchal hierarchy through the mobilization of its symbolic characters. Finally, I will examine how Keroro Guns么 embraces/celebrates Japan鈥檚 playfully weak, irresponsible, and ultimately, emasculated identity as a response to the social anxieties surrounding Japan鈥檚 defeat in World War Two. Through the alternate reading of this incredibly popular comedy, this paper attempts to explore a different side of Japanese society encapsulated in this carnivalesque anime behind its humor and festival laughter.
This thesis explores the construction and mutability of the Japanese race and ethnicity in the print comics of Dr. Tezuka Osamu (1928鈥1989), Japan鈥檚 鈥済od of manga鈥 and the creator of such beloved series as Astro Boy and Kimba the White Lion. By investigating three of Tezuka鈥檚 mature, lesser-known works from the 1970s and 80s, I will illustrate how Tezuka鈥檚 narratives have been shaped by his consciousness of racial issues and his desire to investigate the changing nature of Japanese identity in the postwar era. First, the works are contextualized within the larger manga history of the 1960s and 70s, specifically the gekiga (lit. drama pictures) movement that heralded more mature and sophisticated stories and artwork. Chapter one analyzes Ode to Kirihito (1970鈥71, 2006 English), and introduces Julia Kristeva鈥檚 theory of abjection to show the ways in which Tezuka bestializes his ethnically Japanese protagonists and turns them into a distinct class of subaltern. Chapter two examines intersections between race and war narratives using Adolf (1983鈥85, 1995鈥96 English), Tezuka鈥檚 WWII epic about the Jewish Holocaust. The concept of hybridity is utilized and the case is made that Tezuka ultimately denies his racially mixed characters the benefits of their Japanese identity. Chapter three investigates the manifestation of Japanese masculinity in Gringo (1987鈥89), one of Tezuka鈥檚 final works. In this chapter, Japanese identity, masculinity, and sexual ability are linked to the national sport of sumo wrestling. A discussion of diasporic communities is included in order to discuss how the Japanese race is conceptualized as it moves through different geographical and cultural spaces.
In this thesis I explore the current literary culture of Japan by examining the commercialization and politicization of junbungaku, 鈥減ure鈥 literature. In particular, I focus on the most prominent award for new authors, the Akutagawa Prize, which is widely acknowledged as authoritative. My intention is to shed some useful light on the role of publishing company editors as the masterminds of the publishing industry. Chapter One provides an overview of issues surrounding junbungaku and taish奴 bungaku (鈥渕ass-oriented literature鈥). At present, junbungaku is defined in opposition to taish奴 bungaku, but ambiguities and boundary issues remain. This survey will enable us to identify the situations where the notion of junbungaku is defended as authoritative and how its relationship with the Akutagawa Prize increases its legitimacy. Chapter Two examines the origin and history of junbungaku, and discusses how the notion has changed over time. I also address questions such as what junbungaku is and how it can be defined, and uncover how junbungaku came under question as the Akutagawa Prize became more successful and began to overshadow junbungaku itself. The ultimate purpose of the Prize is to sell books and magazines; this affects not only literature but to some extent Japanese society as a whole. Chapter Three therefore deals with the Akutagawa Prize and junbungaku as a business. I examine the 鈥淎kutagawa Prize industry鈥 led by the editors and Bungeishunju Ltd., including the nomination, selection, and announcement processes; distribution and sales; winning works; and judging. I analyze the process from the viewpoint of the publishing houses and editors. Finally, in the Conclusion I argue that the Akutagawa Prize endangers the very concept of pure literature by tying it to a commercial enterprise, compromising writers by making them dependent upon the financial goals of a corporation, which trains a reading public conditioned to accept the Prize as authoritative to receive the work in particular ways through the process of commercialization and commodification. As a result, 鈥渁mateurization鈥 is inevitable. I also examine the implications of this project for future research on Japanese literature and on the intersections of Japanese literary culture and commercial literary awards.
If this is your researcher profile you can log in to the portal to update your details and provide recruitment preferences.